Real-Time Graphics and GPU Engineering
Architecture, development, and optimization of graphics-intensive software for demanding frame rate, latency, visual quality, and stability requirements on production hardware.
View case studies- The product does not meet its frame rate, latency, or stability targets.
- Performance issues span the CPU, GPU, memory, drivers, and rendering pipeline.
- The graphics stack must be ported to a new API, GPU vendor, or hardware platform.
- A complex 2D or 3D interface must perform reliably on constrained hardware.
- Rendering architecture and pipeline development
- Shader development and optimization
- Graphics API and engine integration
- GPU and CPU profiling
- Frame time, latency, and memory optimization
- 2D and 3D interface engineering
- Cross-platform and cross-vendor portability
- Target-hardware performance optimization
- A rendering stack validated against defined performance targets
- More stable frame rates and predictable latency
- Better use of available CPU, GPU, and memory resources
- Reduced risk when migrating to new hardware or graphics platforms